Fred walks through Cyberball Alpha's new quest system, which went live alongside the Cyber Vault. The game shifts credits to a deflationary model with a daily pool system, hourly rewards, and multipliers based on Kale holdings, avoiding the inflation problems seen in traditional MMOs.
Fred presents Cyberball Alpha's newly launched quest system, part of a broader update that includes the Cyber Vault with on-chain currency trading on Stellar. The game addresses inflation by switching from a traditional minting model to a deflationary system with a fixed max supply and daily reward pools. Players earn credits through quests, battles, and tournaments, with personal multipliers (e.g., 10x for holding Kale) affecting payouts. The system also includes hourly rewards tied to battle wins, with payout chances increasing throughout each hour. Fred teases deeper details on how credits interact with ION (crafting system) and Shard (premium currency), drawing parallels to World of Warcraft's arcane dust and rune stones but implemented on-chain with smart contract market controls.